![]() Now that you have a position, it is time to tweak the signatures. If you want a center, I’d suggest going athletic PF and making him big, but I don’t have the center position down to a science yet. You can check this by checking your player’s info in the showcase game. Once again, make sure whatever team you want to play for has a better SF than PF or it will not work. If you make him too small, his secondary position with be SG and you will have to start again. If you want a Power Forward, go slashing SF and make him a little bigger (I find that 6’9 and 250+ works out). So if you want to be a SF, create a slashing SG (around 6’6 215 lbs) and make sure whatever team you play for has a better SG than SF, so you will be inserted into the starting lineup at SF. The SG option should be used for both SG and SF, as the game values speed and quickness more than anything else. So we use these to our advantage and pick a slashing SG/SF. You also get a lot more fouls called when scoring near the gold in this year’s version. By moving both the right and left stick in different corresponding ways, you can pull off some sick euro-step garbage at the bucket. So what do we do? In short– Slashing.ĢK14 features the revamped lay-up system. 3 pointers are much harder to make in general, and the 3pt specialist play style only offers a base rating of 72. Create the guy, use the Virtual Currency from the showcase game to do Larry Bird’s training camp, and you can go in with an 85 in 3pt shooting, which was enough to shoot the lights out in NBA 2K13. Thankfully, that is gone. This would allow a player to effectively play 4 positions (pg, sg, sf, and pf by creating a tall sf), each with the capability of leading the league from day one. In the past, the best way to create a monster was through the 3 pt specialist play style. So if you are looking to smash face on Friday, this is your guide. This has allowed me to figure out what works and what doesn’t. Since its release on October 1st, I have played the PS3 version religiously, reviewed it for two websites, and had to re-create several M圜areers due to each of my previous files getting corrupted at different career stages. If you couldn’t tell from my review, I have a particular fondness for NBA 2K14. As we all prepare to start gorging ourselves on the best looking game ever made, it is important to note that we will all have to re-create our M圜areers. Shooting Type: User Preference (I use shot stick.Hello, my name is Rory, and I am addicted to sports games. 11-12 works for me to get some nice box scores.) Quarter length: 10-12 Minutes (Varies with each user. be sure to check them out! Great for long term association, especially if you're looking for realistic stats! ![]() There's a lot of great makers out there, and options you can use based on preference alone, however I've found my set runs great with MKharsh's updates. I also get a lot of questions about my roster. I know its early, But I've had the game for almost 15 hours and I am ready to start an OA or (Offline one) that can provide a solid challenge as well as the realism we here at OS love. You must generate open shots and likewise stop them from doing that. I combined a small bump with improved defensive effectiveness. Rather than bumping the shooting sliders more than necessary. Also the rebounding seems a bit overwhelming at times as well. Offensively on Superstar the CPU can still tend to make some dumbfounding shots. With the amazing improvements in defense and spacing, there leaves only a few things to alter to perfect the game imo. I want to start off by saying that no 2K game is perfect out of the box, but NBA 2K14 has done a great job at being a GREAT game out of the box. Looking for my Next-Gen Sliders? You can find them here:
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